Game Developers Conference: San Jose, CA: March 24-26, 2004: GDC Audio Proceedings (Production)
Disc
| System | IBM PC compatible |
| Media | CD |
| Category | Audio |
| Region |
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| Language |
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| Edition | Original |
| Errors | 0 |
Dump
| Status | Unverified |
| Added | 2024-12-23 10:33 |
| Modified | 2024-12-23 10:33 |
| Dumper | HeroponRikiBestest |
Comments
Volume Label: prod MP3 CD PC/Mac Hybrid Audio is encoded with 11khz, 32 kb/s, 32 bits per sample, stereo MP3.
Contents
Overview PDF Applications: Acrobat Reader Quicktime Audio: Accurate Prediction and Other Organizational Myths / Starr Long Artist Management in a Small Games Company / Di Davies, Steve Derrick Automation Recipes: Automation Ideas to Save Project Time and Money / Jennifer Boespflug Building Big Licensed Games with Big Teams / Don Daglow Creating a Monster RPG: The Light and the Dark Side of Development on Star Wars: Knights of the Old Republic / Casey Hudson Developing and Mastering 36 Different Sku's of One Title Simultaneously for the PS2 & Xbox / Gavin Cheshire Growing a Dedicated Tools Programming Team: From Baldur's Gate to Star Wars Knights of the Republic / Don Moar Managing the Hydra: Successfully Running Multiple Projects in a Videogame Studio / Greg Zeschuk, Ray Muzyka Master Your Game's Domain: Data-Driven Asset Management / Rick Holtrop Producing Motion Capture and Animation / Jarrod Phillips, Tom Tolles Producing Programmers: Strategies for Managing Technical Staff / James Vlad Ceraldi Production Through Collaboration: Escalating Demands on the Producer / David Perry Re-awakening a Classic: Prince of Persia: A Case Study / Yannis Mallat Republic: Lessons Learned / Demis Hassabis Requirements for a Next Generation Massively Multiplayer Online Game / Gordon Walton Seven Years of Max Payne / Markus Maki The Easy Route To Console Online / Shawn Hargreaves The Impact of Middleware Technologies on Your Game Development / Julien Merceron The Interface: How to Create an Effective Audio Schedule / Alex Brandon User-testing in a Hostile Environment: Overcoming Apathy and Resistance in Game Companies / Bill Fulton, Ramon Romero Using External Contractors Effectively / Marc Aubanel Wallace and Gromit in Project Zoo: A Postmortem of a Licensed, Cross- Platform Game / David Braben Winning the Race Against Pirates And Crackers: Next Generation Copy Protection / Erik Simon GENERAL INTEREST KEYNOTES: Encouraging Innovation in Game Development / Andrew House Getting to the Game / Robbie Bach, J Allard
Tracks
| # | Type | Pregap | Length | Sectors |
|---|---|---|---|---|
| 01 | Data/Mode 1 | 00:00:00 |
47:57:72 |
215847 |
| Total | 47:57:72 |
215847 |
Files
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|---|---|---|---|---|
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Rings
| # | Mastering Code | Mould SIDs | Offset | |
|---|---|---|---|---|
| 1 | L0 | 1028140ST1 MFG BY EVATONE INC | ifpi 1M09 | -12 |
| LS | -12 |
PVD
| Contents | Date | Time | GMT | |
|---|---|---|---|---|
| Creation | 32 30 30 34 30 37 30 38 31 36 35 33 33 35 30 30 00 |
2004-07-08 |
16:53:35.00 |
+00:00 |
| Modification | 32 30 30 34 30 37 30 38 31 36 35 34 32 31 30 30 00 |
2004-07-08 |
16:54:21.00 |
+00:00 |
| Expiration | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |
| Effective | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |